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FOOD

COURT

Help students discover affordable meals around campus.

READ THE STORY

VOL. I

01

ROLE

UI/UX Designer

DURATION

8 Weeks

PLATFORM

iOS & Android

SCREENS

80+ Designed

University students often spend 20–40 minutes waiting in queues just to order lunch. FoodCourt was designed to make ordering meals as quick as sending a text, by allowing students to browse menus, place orders ahead of time, and collect food when it's ready.

University students often spend 20–40 minutes waiting in queues just to order lunch. FoodCourt was designed to make ordering meals as quick as sending a text, by allowing students to browse menus, place orders ahead of time, and collect food when it's ready.

Overview

Overview

Overview

University students often spend 20–40 minutes waiting in queues just to order lunch. FoodCourt was designed to make ordering meals as quick as sending a text, by allowing students to browse menus, place orders ahead of time, and collect food when it's ready.

The Problem

The Problem

The Problem

Long Wait Times

Students often spend 20–40 minutes standing in queues during peak lunch hours, leaving them with less time to eat before returning to class.

Students often spend 20–40 minutes standing in queues during peak lunch hours, leaving them with less time to eat before returning to class.

No Digital Ordering

Without an online ordering option, students must visit the food stall in person just to browse menus and place an order.

Without an online ordering option, students must visit the food stall in person just to browse menus and place an order.

Missed Pickups

Without an organised pickup system, prepared meals may be given to the wrong customer, forcing vendors to remake orders and increasing wait times.

Without an organised pickup system, prepared meals may be given to the wrong customer, forcing vendors to remake orders and increasing wait times.

These recurring pain points highlighted an opportunity to redesign the campus food ordering experience around speed, convenience, and reliable pickups.

These recurring pain points highlighted an opportunity to redesign the campus food ordering experience around speed, convenience, and reliable pickups.

Goals

01

Reduce Wait Times

Help students order ahead of time to minimise queues during peak lunch hours.

03

Improve Pickups

Provide a reliable pickup experience that ensures orders reach the correct customer.

02

Simplify Ordering

Create an intuitive ordering flow that makes browsing menus and checking out effortless.

Early wireframes focused on simplifying the ordering flow while reducing the number of decisions users needed to make before checkout.

Guided by these goals, I explored low-fidelity wireframes to simplify the ordering experience before refining the visual interface.

Wireframes

Early wireframes focused on simplifying the ordering flow while reducing the number of decisions users needed to make before checkout.

Goals

01

Reduce Wait Times

Help students order ahead of time to minimise queues during peak lunch hours.

02

Simplify Ordering

Create an intuitive ordering flow that makes browsing menus and checking out effortless.

03

Improve Pickups

Provide a reliable pickup experience that ensures orders reach the correct customer.

Early wireframes focused on simplifying the ordering flow while reducing the number of decisions users needed to make before checkout.

Early wireframes focused on simplifying the ordering flow while reducing the number of decisions users needed to make before checkout.

Guided by these goals, I explored low-fidelity wireframes to simplify the ordering experience before refining the visual interface.

Wireframes

Colors

PRIMARY

HEX: #FE0000

ACCENT

HEX: #F7941E

TEXT

HEX: #333333

BACKGROUND

HEX: #FFF8F8

Typography

Aa

Aa

Montserrat

Thin

Extra Light

Light

Regular

Medium

SemiBold

Bold

ExtraBold

Black

Bold

ExtraBold

Black

Aa

Aa

Poppins

Thin

Extra Light

Light

Regular

Medium

SemiBold

Bold

ExtraBold

Black

Bold

ExtraBold

Black

Design System

Design System

Design System

The Experience

The Experience

Students can immediately browse vendors, categories, and recent orders from a single screen, reducing the time spent searching for meals.

Students can immediately browse vendors, categories, and recent orders from a single screen, reducing the time spent searching for meals.

Students are then able to view items they have in their cart, update item count, check out and receive a confirmation with their order number.

Students are then able to view items they have in their cart, update item count, check out and receive a confirmation with their order number.

Students can customize their meals and choose the quatities they want before adding them to their cart.

Students can customize their meals and choose the quatities they want before adding them to their cart.

Reflection

Reflection

Challenges

One of the biggest challenges was designing an ordering flow that worked for both students and food vendors. Students wanted to place orders as quickly as possible, while vendors needed enough order details to prepare meals accurately. My initial designs included too many options on a single screen, making the experience feel overwhelming and slowing users down.

One of the biggest challenges was designing an ordering flow that worked for both students and food vendors. Students wanted to place orders as quickly as possible, while vendors needed enough order details to prepare meals accurately. My initial designs included too many options on a single screen, making the experience feel overwhelming and slowing users down.

How I Addressed It

After reviewing the flow, I simplified the experience by grouping meal customizations into expandable sections and prioritising the most important actions. I also reduced unnecessary decision points, making it easier for students to browse, customise meals, and complete their orders while still giving vendors the information they needed.


After reviewing the flow, I simplified the experience by grouping meal customizations into expandable sections and prioritising the most important actions. I also reduced unnecessary decision points, making it easier for students to browse, customise meals, and complete their orders while still giving vendors the information they needed.


Next Steps

If I continued developing FoodCourt, I would validate the design through usability testing with both students and vendors. Their feedback would help refine the ordering flow, improve the pickup experience, and ensure the platform works well during busy lunch periods when demand is highest.



If I continued developing FoodCourt, I would validate the design through usability testing with both students and vendors. Their feedback would help refine the ordering flow, improve the pickup experience, and ensure the platform works well during busy lunch periods when demand is highest.



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Currently based in Abuja, Nigeria

© 2026 Efemena Onovre

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